At this week’s NM Ad Federation monthly luncheon, the group brought in a couple of CDs from KC to dish about the “Creative Departments Dirty Little Secrets.”
One of the “secrets” they discussed was time lines. Their take is that every project, no matter the size or complexity, needs 2 weeks. Of course, this 14-day period is for concepting only, and not necessarily to deliver a production-ready ad.
The thought of a deadline can sometimes stop me dead in my tracks. I think part of that is I’ve always thought of myself as someone who “flies by the seat of my pants” and someone who does things “on the fly.” I can be quick with ideas. I can turn on a dime. But sometimes you just need a chance to let things incubate. You have to step away from the keyboard and just take some time to breathe, soak in the views, people watch, slip away to neverneverland.
It’s during these times of processing that I have to remember one very important thing: FLY. Set the brain free and see where the current takes you. Jump. Run like the wind. (Ok, that last one doesn’t happen as often now that I’m inching toward the mid-century mark.)
More than anything, trust my instinct. Does a brown pelican think about gliding just above a breaking wave? Hell no! It just does. Nothing wrecks good creative like over-thinking. It’s like trying to fly with 20-lb bowling balls strapped to each ankle. This is especially true during the concept phase. That’s when it’s time to just let loose, and know that among all the shit being strewn about, something magical is there.
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